It Takes Two A Way Out Plastic Prison Breakers

Screenshot by Gamepur

If you're playing It Takes Two, it'southward likely that you're doing then later on playing A Mode Out. The latter championship is as well from studio Hazelight Studios and game director Josef Fares, and if yous enjoyed that co-op game, you may discover yourself charmed by a little Easter egg homage to information technology in It Takes Ii. And it'due south worth going off the browbeaten path to find information technology, as it nabs you the Plastic Prison Breakers secret achievement or bays. As the description reads: "They had no way out."

In the opening department of the chapter titled Rose's Room, you'll be exploring a pillow fort. As you movement forward, and before getting into whatever major puzzling, you'll detect minigames and a few widgets and trinkets to play effectually with. If yous keep veering to the left, you'll eventually detect some pillow platforms that will lead to a subconscious tunnel. Look for a red and white polka dot cushion, across the path from a mission control toy that'south on the right.

It Takes Two A Way Out Plastic Prison Breakers
Screenshot past Gamepur

Get into the tunnel and you'll encounter two interactive figurines based on Leo and Vincent, the ii protagonists from A Way Out. They volition both have a button in front of them — footing pound a push button to hear a line from one of them, with their original voice actors and all. Even so, the achievement you want will result from both May and Cody basis pounding both buttons at about the same fourth dimension.

Doing so will trigger a cutscene, featuring back-and-forth dialogue from the Leo and Vincent toys. Not to spoil the scene, just it should be refreshing and nostalgic for anyone who experienced the entire game with a friend. It is a little questionable that Cody would souvenir his young daughter some toys based on a fierce prison house break video game, still.

It Takes Two A Way Out Plastic Prison Breakers
Screenshot by Gamepur